We're opening Due Process to Early Access to take in player feedback and improve the game with their insight. During EA we'll be focusing on creating new features, significantly expanding game content, and polishing gameplay elements.
We're aiming for 1. Framerates are solid and getting better every week. The most offensive bugs have been squashed, and smaller issues are being fixed quickly. With our tight-knit community, now is a great time to hop on and make some lifelong friends with players that are interested in coordinated tactical gameplay. The Devs are usually in there, chatting with other players and answering questions.
Add to Cart. Bundle info. Add to Account. Add all DLC to Cart. View Community Hub. You'll be faced with a new challenge every time you play. Fresh maps make Due Process great. Levels are built in-house via a procedurally assisted level generation process and are delivered weekly via steam update , which means you won't be playing on the same stale level. Our level designers edit each level before it goes out and are constantly trying new concepts. Teamwork starts with a goal.
Discuss your strategy over voice chat, and use the planning phase to draw up a plan of attack. Deploy your assets wisely over the course of three rounds, as anything fielded from your armory won't come back if destroyed or lost. No plan survives first contact. The plan is a start, but you're going to have to think on your feet and coordinate with your team when things go awry. Getting your teammate to open fire to cover your footsteps just might secure you the element of surprise.
Play as two distinct factions with radically different playstyles and capabilities. Asymmetric warfare at its finest. A corporate military force contracted with enforcing indefinite martial law. Armed with the best tactical gear and weapons for a CQB environment. Speed, surprise, and violence of action are the essential elements of good execution.
Once a plan is made, move forward with purpose, either by systematically eliminating the opposition room by room, or by striking swiftly at the heart of the defense. A rag-tag band of outlaws who oppose the corporations by any means necessary. Their weapons and gear are relics and rudimentary, but are not to be underestimated.
Cunning is their strength. In games like XCOM 2, procedurally generated maps are created before each encounter, but Due Process uses a different approach. Each week, developers Giant Enemy Patch issue a game update with the new maps, rotating the map selection on a weekly basis. Each level is divided into multiple rooms, with an emphasis on horizontal combat rather than multi-leveled maps. While the tactical aspects of Due Process are solid enough, there are some serious shortcomings when it comes to how the gunplay and the general gameplay feel.
Generally speaking, most weapons lack some real impact, making the guns feel weak and lacking overall. There are also some pacing issues: the time spent between rounds can feel tedious when compared with the short rounds.
Aside from the glacial pacing, Due Process offers players some solid shooting action, and the breaching strategies are complex enough to be entertaining. The guns feel a bit powerless and the pacing could use some improvement, but the gameplay is satisfying enough to give this one a try.
These strategies collide in a bloody gunfight that ends in the blink of an eye. During the heyday of Half-Life modding, there seemed to be a new, experimental multiplayer game to play every week. Even those following the sound of Counter-Strike's AKs were normally in someway thoughtful and new. I've been a little surprised that Unity hasn't spawned a greater number of multiplayer first-person shooters. Maybe it's happening, only slower than I expected.
After some months of internal development, Due Process's developers Giant Enemy Crab are ready to invite more people to join the alpha development process. It's not publicly available and they're not charging for it, but they are looking for people to email them who are based in North America and able to play in some scheduled test sessions.
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