Doom v1. Doom 64 Doom 64 Ex v2. Doom II - Hell on Earth v1. Heretic Demo. Heretic Wide Area Beta. Heretic Heretic v1. SIGIL v1. Strife Demo. Strife Strife v1. Ultimate Doom, The Unity v1. Submitted June 17, Submitted June 14, Submitted April 30, Submitted April 15, All Activity Home Downloads idgames levels doom2 megawads.
Not all maps are perfect recreations; the goal was to recreate the major aspects of the maps while allowing for creative liberties where needed or wanted. In addition to the maps, there are some new graphics, new sky textures, a few new textures where needed, some new music tracks, and a few new monsters. This project was a community effort and was started by Death Egg in May Sometime later the project was handed off to BaronOfStuff but was abandoned not too long after that.
In February , Death Egg stepped back in to hand the project's leadership over to Mechadon, and it was finished a year and a half later. Hell on Earth: Super Tiny Edition By Guest A super short megawad where I recreate Hell on Earth into tiny playable 64x64 playable area however there are still monsters outside the playable space to kill ya.
Doom 0 abandoned beta By Guest This is a megawad project I started way back in but was burnt out of finishing it halfway through because I wasn't feeling like it despite having the rest of the maps sketched on my middle school notebooks and because I've lost two huge maps MAP15 and MAP29 because of a lack of memory in my PC.
In short, this was collecting dust for years and I've improved over the years and don't like most of the maps here very much nowadays, so I've decided to leave this project behind and move on, enjoy some of my earliest efforts.
Participants were asked to make a map in minutes, with an initial two-week deadline period for submission. Please note the maps are intended for pistol starts. Illuminatus v1. It took me a while to get the full version out due to problems with the beta testing as well as some personal things, but now I finally got the full official version out. I did release a beta of the Doom WAD, but it wasn't finished as it also had many problems.
I do hope you all enjoy this megawad. Back to Saturn X is fully compatible with Doom2. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it. Plot: Urania - a planet that suddenly appeared in the solar system.
Many years ago there lived advanced civilizations, and now it is teeming with monsters. You were sent to Urania as part of the international battalion, in order to eliminate the cause of the monsters spawning from portals which terrorize the population and prevent us us excavate on the nearby planets. But now your comrades are killed and you are left alone face to face with an army of monsters on an alien planet.
Pulse By Guest Nothing worth taking seriously. This is like one of those WADs that are actually old but get posted on the idgames database. If you like 'type levels, you may enjoy this. Vispire By Guest A collection of fast, fun old-school maps with varying difficulty levels. Mano Laikas is a full "classic" Doom2 megawad. This mapset also encourages the use of the rocket launcher except for the cramped maps because I didn't want this to become a SSG fest as it usually happens.
These are still the best maps ever made Cleimos 2 repackaged edition By Guest This is a reupload of the megawad Cleimos 2 to repackage it in a manner suitable for modern users. Because floppy disks have been obsolete for decades, this process is no longer necessary and serves only to deter non-Windows users from playing it.
Thus, both halves have been combined into one file which can be used in any source port directly. However, the original cleim20a. The original two ZIPs and their text file also remain available on the archive as separate downloads.
Note that the in-game demos were recorded with Doom II v1. Because both DOS and floppy disks have been obsolete for decades, this method now serves only to deter all but the most tech-savvy users from playing it, and thus it has been repackaged as a regular ZIP file.
DEH, but they are included anyway for historical accuracy. The WAD's permissions see below allow it to be redistributed as long as the original text file and package are included with no modifications. Thus, the original strain The soundtrack in Doom Eternal was composed by Mick Gordon. It was designed to be a continuation of the soundtrack to the previous game, but also a sort of ancient, alien heavy metal album. Some songs feature lyrics in fictional languages such as 'kar en tuk', Argenta tongue for 'rip and tear' , and a choir was gathered for the occasion, with an open call to heavy metal vocalists.
The choir was recorded in March The official original game soundtrack for Doom Eternal was released to Collector's Edition owners on April 18, , and will follow with streaming and download releases in the near future. From DoomWiki.
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